If your child is a genius this adds 20 to the modifier of success (which is 80/120 or 66%). Not having a guardian at all also adds 20 this modifier. Adding a 20 modifier to this failure chance means the percentage of getting a failure each year with a focus that does not match your childhood traits becomes (40 + 20) / (60 + 40 + 20) or 50%. The game uses modifiers to alter the chances of random events dynamically. Having a focus that does not match your childhood trait adds 20 to the failure modifier. By default there is a 60% chance of success, and 40% chance of failure – but there are a whole load of things that can affect this chance.If you fail, the game adds nothing and it stays the same.If you succeed, the game adds 2 points to your education_variable.There are two outcomes: Success or Failure. Simple enough, but how does the game calculate this variable?Įvery year the game rolls a random chance.If education_variable If 11 >= education_variable = education_variable If education_variable >= 15 you will get the level 4 (maximum) education trait.If we choose diplomacy as our focus, then the game actively tracks education_diplomacy_variable. Your child has 5 education levels that are tracked internally (one for each education focus). If your focus does not match your childhood trait, you are penalised and there is a much higher chance of getting a lower education trait when you come of age. Progress is not carried over when you change (and you can only change it once). The game tracks your education progress of each focus separately so if you change your mind you won’t be starting from scratch, but you’ll need to find a really good guardian to make up for the time lost. If you want to change the education focus you should do it as early as possible and find a new guardian. For example if the game assigned a Diplomacy focus on a Curious child, we can change it to learning without being penalised. To maximise your final education trait you should make sure the focus you chooses aligns with the childhood trait you were assigned. The game will default to one of the two from your childhood traits, but you can change this to any other one. Later on, you will be able to choose an education focus for your child. Curious, for example, gives +1 to Diplomacy and +1 Learning. These are randomly assigned to your child and give +1 to two stats.
The following is a quick rundown into the system and how to choose a guardian for your child.Īt some point in your childhood you will get a childhood trait. To maximise your chances of a good education it’s important to pick someone suitable for your ward. The following is a quick rundown into the system and how to choose a guardian for your child. The Education System Explained: How to Choose a Guardian and Maximise The Education Trait for Your Ward / Child How to Choose a Guardian Quickly in Game.The Education System Explained: How to Choose a Guardian and Maximise The Education Trait for Your Ward / Child.